index

Xrelease

0.3. Resuming Event Processing

The previous sections discussed grab mechanisms with which processing of events by the server can be temporarily suspended. This section describes the mechanism for resuming event processing.

To allow further events to be processed when the device has been frozen, use XAllowEvents.

   XAllowEvents(display, event_mode, time)
   Display *display;
   int event_mode;
   Time time;

   display Specifies the connection to the X server.

   event_mode
   Specifies the event mode. You can pass
   AsyncPointer, SyncPointer, AsyncKeyboard,
   SyncKeyboard, ReplayPointer, ReplayKeyboard,
   AsyncBoth, or SyncBoth.

   time Specifies the time. You can pass either a timestamp or CurrentTime.

The XAllowEvents function releases some queued events if the client has caused a device to freeze. It has no effect if the specified time is earlier than the last-grab time of the most recent active grab for the client or if the specified time is later than the current X server time. Depending on the event_mode argument, the following occurs:

AsyncPointer
If the pointer is frozen by the client, pointer event processing continues as usual. If the pointer is frozen twice by the client on behalf of two separate grabs, AsyncPointer thaws for both. AsyncPointer has no effect if the pointer is not frozen by the client, but the pointer need not be grabbed by the client.
SyncPointer
If the pointer is frozen and actively grabbed by the client, pointer event processing continues as usual until the next ButtonPress or ButtonRelease event is reported to the client. At this time, the pointer again appears to freeze. However, if the reported event causes the pointer grab to be released, the pointer does not freeze. SyncPointer has no effect if the pointer is not frozen by the client or if the pointer is not grabbed by the client.
Replay
If the pointer is actively grabbed by the Pointer client and is frozen as the result of an event having been sent to the client (either from the activation of an XGrabButton or from a previous XAllowEvents with mode SyncPointer but not from an XGrabPointer), the pointer grab is released and that event is completely reprocessed. This time, however, the function ignores any passive grabs at or above (toward the root of) the grab_window of the grab just released. The request has no effect if the pointer is not grabbed by the client or if the pointer is not frozen as the result of an event.

AsyncKey
If the keyboard is frozen by the client, keyboard event processing continues as usual. If the keyboard is frozen twice by the client on behalf of two separate grabs, AsyncKeyboard thaws for both. AsyncKeyboard has no effect if the keyboard is not frozen by the client, but the keyboard need not be grabbed by the client.
SyncKeyboard
If the keyboard is frozen and actively grabbed by the client, keyboard event prossing continues as usual until the next KeyPress or KeyRelease event is reported to the client. At this time, the keyboard again appears to freeze. However, if the reported event causes the keyboard grab to be released, the keyboard does not freeze. SyncKeyboard has no effect if the keyboard is not frozen by the client or if the keyboard is not grabbed by the client.
ReplayKey
If the keyboard is actively grabbed by the board client and is frozen as the result of an event having been sent to the client (either from the activation of an XGrabKey or from a previous XAllowEvents with mode SyncKeyboard but not from an XGrabKeyboard), the keyboard grab is released and that event is completely reprocessed. This time, however, the function ignores any passive grabs at or above (toward the root of) the grab_window of the grab just released. The request has no effect if the keyboard is not grabbed by the client or if the keyboard is not frozen as the result of an event.

SyncBoth
If both pointer and keyboard are frozen by the client, event processing for both devices continues as usual until the next ButtonPress, ButtonRelease, KeyPress, or KeyRelease event is reported to the client for a grabbed device (button event for the pointer, key event for the keyboard), at which time the devices again appear to freeze. However, if the reported event causes the grab to be released, then the devices do not freeze (but if the other device is still grabbed, then a subsequent event for it will still cause both devices to freeze). SyncBoth has no effect unless both pointer and keyboard are frozen by the client. If the pointer or keyboard is frozen twice by the client on behalf of two separate grabs, SyncBoth thaws for both (but a subsequent freeze for SyncBoth will only freeze each device once).
AsyncBoth
If the pointer and the keyboard are frozen by the client, event processing for both devices continues as usual. If a device is frozen twice by the client on behalf of two separate grabs, AsyncBoth thaws for both. AsyncBoth has no effect unless both pointer and keyboard are frozen by the client.

AsyncPointer, SyncPointer, and ReplayPointer have no effect on the processing of keyboard events. AsyncKeyboard, SyncKeyboard, and ReplayKeyboard have no effect on the processing of pointer events. It is possible for both a pointer grab and a keyboard grab (by the same or different clients) to be active simultaneously. If a device is frozen on behalf of either grab, no event processing is performed for the device. It is possible for a single device to be frozen because of both grabs. In this case, the freeze must be released on behalf of both grabs before events can again be processed. If a device is frozen twice by a single

client, then a single AllowEvents releases both.

XAllowEvents can generate a BadValue error.